Flash

SonyEPM wrote on 4/26/2004, 2:47 PM
Not sure how many of you have tried using .swf files in Vegas 5 but if you haven't tried flash text animations yet you are encouraged to do so. Text animations that would otherwise be very complex to keyframe are now easily achieved. SWF titles scale very well, they look clean, timeline preview is FAST- I think it'll really open up some sophisicated new looks for many of you. You don't have to go all wild and hokey- there are some very nice artistic possiblities here, especially in conjunction with V5's other motion-graphics enhancements.

FlashMX works well for creating .swf files obviously, but Swish and Wildform have some great preset looks and are cost effective too.

free demos:

http://www.wildform.com/

http://www.swishzone.com

With either of these, type something out then walk through the animation presets. Save the cool ones as .swf, load on the V5 timeline, off you go. Please post examples if you come up wih something especially cool.

Comments

taliesin wrote on 4/26/2004, 3:08 PM
This is funny. It is only some minutes ago that we discussed this topic in our german Vegas forum. Somebody was looking for a cheap and high quality way to produce animated logos, text and cartoon-like paintings.
I recommended to use Swish for that job. Swish works similar as Flash, also creates .swf-files. Problem before Vegas 5 was the only media usuable for transfere was AVI but neither Swish nor Flash exports AVI with alpha channel information. This way it was a bit complicated to use those AVIs as an overlay in Vegas. If semi-transparent information was used in Swish/Flash this was gone when being keyed in Vegas, quality wasn't that good then - it did not reproduce the original file.

But now - in Vegas 5 - this works great, I just tested it. Export the .swf-files out of Swish (which has alpha-channel information stored) import it into Vegas and place it over other clips. It works very fine. Vegas keeps the alpha-channel information of the .swf-file. This is great!!!

Do I like the .swf-import facilities of Vegas 5? - I love it!

Marco
Spot|DSE wrote on 4/26/2004, 3:16 PM
The only caveat, is that you can't use Flash files from MX. Only files from Flash 5, CoffeeCup (wildform) or Swish can be used. The metadata in the MX Flash files won't carry over. I can't recall what about that is the problem, but other tools can't import the MX files either.
Cheesehole wrote on 4/26/2004, 3:43 PM
Seems to work great. I am working in Flash MX 2004 but I just made sure my publish settings said Flash 5 and it worked. I can control the resolution by setting it in the Flash document. Is there a way to scale the resolution up from within Vegas? I figured since SWF is a vector based format that should be possible, but when I zoom in on it with pan/crop I get pixelization.

edit: I'm thinking this will be great for making complex animated masks / transitions too.
SonyTSW wrote on 4/26/2004, 4:31 PM
> Is there a way to scale the resolution up from within Vegas?

Vegas tells the SWF plug-in the scale to use. This scale factor is determined from the output frame height and the frame height for the Flash file.

> but when I zoom in on it with pan/crop I get pixelization.

Thanks, we'll look into this. I suspect Vegas isn't taking the pan/crop scale into account when it passes the scaling to the SWF plug-in.
Cheesehole wrote on 4/26/2004, 4:35 PM
>Thanks, we'll look into this. I suspect Vegas isn't taking the pan/crop scale into account when it passes the scaling to the SWF plug-in.

I would be really impressed if this could be accomplished. Thanks a lot for looking into it. The idea of having a resolution independent input format is really enticing :D For now I can crank up the output resolution of Flash when I need more resolution, but that can be harder than it sounds sometimes. When the document is resized in Flash the objects don't scale.
Zendorf wrote on 4/26/2004, 5:02 PM
I must say that this feature is one of the more dissapointing aspects of v5 for me. Since I do a lot of animation, mostly 3d, but some in a vector style in Flash or Moho, I was keen to try and bring some character swf renders in over some video backgrounds and zoom in on some charcters. But as cheesehole has mentioned there is pixelation going on...obviously the swf is being rasterised on import and all vector information is lost...bummer! the only real benefit of importing a swf is for file size, alpha channel inclusion from a program like Flash or Swish and the fact that the swf is scaled to your project size on import.

I also found that while the import is fine for text and masks, some of my characters and more organic animations looked a bit off...ie some lines were too thick and a bit jagged looking for some reason.

Since there is now a vector engine inside Vegas, I can only hope that in future versions, that there will be an option to have the swf not rasterise and to import ai/emf vector files, which would be sweet for logos and masks/wipes. Btw After Effects does the same thing, ie rasterise, to swf files on import ...on v5.5 anyway, don't know about v6 or 6.5?

The vector stuff in v5 is a good start though, so I am not complaining...it can only get better in future versions!
Luxo wrote on 4/26/2004, 6:34 PM
Sony,

If you could fix this, I would be ecstatic. Like Cheesehole and Zendorf, I threw together a quick Swish text aninmation to test in Vegas, thinking FINALLY I can use vector titles in my movies and not worry about pixelation. Unfortunately, this is only half true.

When pulling the text toward the camera using pan/crop or track motion, pixelation occurs, clearly indicating the beautiful vectors are being rasterized too early. I never understood why this happens with standard text layers in Vegas, since the fonts themselves are vector based, but I thought we had a great workaround with SWF files. Unfortunately, I'm still waiting.

Not to complain. If the Flash animation is made with no intention of altering its Z-axis within Vegas, it works great. But by golly, it sure would be nice to move that text around without seeing stretching and pixelation.
vitalforce wrote on 4/26/2004, 7:48 PM
Considering that Swish, which I bought last month, has about 230 preset text (and image) effects, you can make some mighty impressive motion menus on a Vegas timeline for later use in DVDA2.
Nat wrote on 4/26/2004, 7:58 PM
Same problem here,
I wish flash animations could be scaled and not get pixelated.

Thanks,
Nat
cheroxy wrote on 4/27/2004, 2:33 PM
It would be nice if we could post the flash files like we do vegies on the sundance site. I have a few I could share. I guess we could there, they just wouldn't be marked as flash. If there were enough of a demand, I'm sure Spot would add that on.
later,
Cheroxy
briang wrote on 4/30/2004, 2:42 AM
Hi SonyEPM

Thanks for the tip about using .SWF file in Vegas 5.

Whilst I use 3D Studio Max 4.0 for animated titles etc (which can be very time consuming), I have never considered using .SWF files in Vegas.

Have just purchased SwishMax, and now understand and appreciate some of the artistic possiblities that are available.

I wholeheartedly agree that you can achieve some pretty sophisticated titling and graphical presentations.

Thanks once again, and I wish to express my personal appreciation to you and the rest of the Sony Vegas and DVDA team for a world class video editing application.

A very happy Vegas User, Down Under.

Briang
SonyEPM wrote on 4/30/2004, 6:45 AM
.swf files scale to the project resolution and should be clean no matter what project size you use. We'll look into providing a way to zoom in on .swf files- can't promise this will show up in an update but what you are asking for is useful and we'll see what we can do.
DavidMcKnight wrote on 4/30/2004, 6:55 AM
You know what? I don't use Vegas 5 yet. Nor do I use Flash. Yet.

But I gotta say, you Sony/SoFo guys are awesome! In a very short period of time you identified issues (with the help of the community, of course), reproduced them, and may have a fix in the works to provide additional functionality. Hats off to the dev group and the community in general.
logiquem wrote on 4/30/2004, 6:57 AM
Ah! This would be great! I use swf in every Micromedia Director projects just for these reasons: Full, no quality loss scalability and alpha support.

It was a really big deception for me when i realised the Vegas did not scale swf properly on track motion or pan/crop tool.
Jason_Abbott wrote on 4/30/2004, 7:57 AM
Cheroxy,

I've added "Flash" as a file type to the Sundance site. I'll get an icon and other V5 related stuff there as I have time.

Jason
SonyEPM wrote on 4/30/2004, 8:19 AM
"It was a really big deception for me when i realised the Vegas did not scale swf properly on track motion or pan/crop tool."

No deception intended- .swf behaves just like generated media. The project defines the size, all motion fx operate on rasterized frames.
Cheesehole wrote on 4/30/2004, 8:58 AM
>.swf files scale to the project resolution and should be clean no matter what project size you use. We'll look into providing a way to zoom in on .swf files- can't promise this will show up in an update but what you are asking for is useful and we'll see what we can do.

SonyEPM,.

Perhaps a compromise would be sufficient. Allow us to set the resolution of the SWF in the Media Properties (currently the dimension boxes are greyed out) - and then we can adapt each SWF to our needs. Personally, that would be all the control I need to make the most of this feature.

Currently it is difficult to do that because the only way to bump up the resolution is by increasing the size of the document in Flash. But since they don't expect anyone to have to do that (since it is a vector based format) - the objects do not scale to match the new document dimensions.

Obviously, infinite resolution is ideal. But if we can't get that, we at least need a way to control it ourselves without having to go back into Flash to re-export the SWF - and that would be sufficient for me.

Thanks for addressing this... it truly is an excellent new feature.

- Ben
Nat wrote on 5/1/2004, 4:21 PM
I'm witth Cheesehole, being able to change the resolution of the file would solve the problem !
murk wrote on 5/1/2004, 8:45 PM
Well, I have written some Quicktime plugins for various video applications, and I can tell you that the Quicktime API allows you to zoom in on a Flash 5 movie and also pan when zoomed in (with no pixelation).

The API functions are called "FlashMediaSetZoom" and "FlashMediaSetPan". It is pretty simple to use the Quicktime API to process flash movies and translate them into standard video streams. So I would recommend that the Vegas developers take a look at that functionality which is free with QT.

I know the video applicaitons I wrote this plugin for benefitted greatly simply by leveraging existing technologies. Scalable and Pannable vector graphix are a powerful addition to any applicaiton.

Cooldraft wrote on 5/16/2004, 4:58 AM
The swf that I am importing from Wildform SWFX 1.02 is not working correctly. I am using diffuselight (24) and I get the diffuse in Vegas 5, but no text is left behind. Is it the old version of swfx that is causing this?
vitamin_D wrote on 5/16/2004, 5:43 AM
...and that Screenblast exports it but Vegas does not? Answers like this would help those of us on the fence about the upgrade make a better decision...

Thanks,

- jim
ken c wrote on 5/16/2004, 6:08 AM
Agree that scalable .swf imports into vegas would be great ... good to know Spot re MX doesn't work, though Flash 5 does... can someone confirm that exporting/publishing from Flash MX in Flash 5 format works for alpha preservation?

I'd like to use flash primarily for titling, would be great if we could import swf files w/alpha intact for title overlays.

Ken
Cheesehole wrote on 5/16/2004, 7:12 AM
Ken, yes that is what I did. I used Flash MX and exported a Flash 5 SWF and the alpha was intact.