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Subject:Explorer Window & Auto Preview(s)
Posted by: Archie
Date:3/7/2004 8:50:24 PM

While im in the Explorer Window i right click on the wav and it plays fine with "Open with Player" and sounds as it should, but when i preview the wav in ACID Pro 4.0 Auto preview it sounds like there are more beats added over top of it and doesn't sound normal as it had in the normal Player outside ACID.

Is there a way to default the Explorer Window in ACID to get it to auto preview the same way as it does my external player?

(The reason i ask is, its recording the (added beats or reverb--whatever it is) and making it the sound i do not desire when im mixing with other wavs.)

How do i fix this if applicable?

Thanks,

Archie

Subject:RE: Explorer Window & Auto Preview(s)
Reply by: Erik_Nygaard
Date:3/8/2004 3:14:35 AM

Sounds like the tempo in Acid (120BPM default) is far from the original tempo of the waves you audition, or the waves may contain no tempo info and Acid's guess is far off.
Set the tempo in Acid to the loop tempo if known or import it into Sound Forge and set the Acid properties there.

Still wish there was a way to make Acid play the loops at their original tempo without changing the tempo in Acid all the time.
A bit of a hassle auditioning a bunch of loops.

Subject:RE: Explorer Window & Auto Preview(s)
Reply by: Iacobus
Date:3/8/2004 9:39:35 AM

Are these your own samples/recordings, or samples from a 3rd party (other than Sony)?

If so, it sounds like ACID is "ACIDizing" your samples on the fly. The only way around it (that I know of) is to have the sample ACIDized beforehand so that ACID doesn't try to do it itself. (Sound Forge has such tools.)

HTH,
Iacobus
-------
RodelWorks - Original Music for the Unafraid
mD's ACIDplanet Page
Guitars 4 Kids

Subject:RE: Explorer Window & Auto Preview(s)
Reply by: Archie
Date:3/16/2004 2:12:22 AM

How do i ACIDize a sample?

Subject:RE: Explorer Window & Auto Preview(s)
Reply by: Iacobus
Date:3/17/2004 12:55:05 PM

There are a couple of ways. You can do it in Sound Forge but you can also do it in ACID itself.

I forgot to add in my last post that you could bring the sample into your ACID project as a track and then change the properties of the track by double-clicking the track's icon in the track list.

Then, under the General tab, change the track type to "One-shot". This is the only track type that ACID will not apply its timestretching function.

From there, you would have to do some math in order to ACIDize properly.

For example, if you bring in a sample that's the common four beats long and is about two seconds in length, the sample would have to be in a tempo of 120 BPM.

An easy formula to use:

240 / (number of seconds in sample) = (tempo)

(Note this is for common time, four beat samples only. There are similar formulas for other types.)

You would then change ACID's overall project tempo to match the result. If the sample is exactly two seconds long, I'd bet it would fill exactly one measure on the timeline.

Next, you'd solo the track and place the Loop Region over the exact area you want to bounce down and use CTRL+M with the "render loop region only" option enabled.

Once you do this, ACID will apply the overall tempo and key (if applicable) to your newly rendered track—effectively "ACIDizing" your sample.

(Note the sample should be, by default, between half a second to 30 seconds if you expect to turn the sample into a Loop.)

A couple notes:

-ACID takes the track's volume into account when rendering. If the track's volume is set at -10.0 dB, then your newly rendered track will also have a -10.0 dB cut applied.

-Since you have ACID Pro, I'd highly suggest, as a last step, accessing the track's properties one last time and clicking the Stretch tab to adjust the stretching properties for the loop so that it sounds great in varying tempos (should the Loop be used elsewhere).

ACID Pro does a pretty good job with markers, but you could most likely do an even better job. Add or modify stretch markers where you feel an accent is needed in subdivisions of a beat, for example.

-Using Sound Forge is a bit more involved when creating ACIDized loops, but is very much on the same idea. (Ask me for an example if interested.)

HTH,
Iacobus
-------
RodelWorks - Original Music for the Unafraid
mD's ACIDplanet Page
Guitars 4 Kids

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