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Subject:How do you make acidized loops?
Posted by: UNITIS
Date:2/17/2004 5:57:11 PM

I work with Cubase, acid, soundforge and the Fantom - S as my tone generator and controller.

Can I make my own "acidized" loops? I so, how?

Subject:RE: How do you make acidized loops?
Reply by: marcarotsky
Date:2/17/2004 8:17:10 PM

yes. record your sounds into sound forge.

then click on "acid properties" to set the sounds attributes. (beatmap, loop, key, beats per measure) now when you bring it into acid (or another program which recognizes acidized loops) all the attributes are recognized.
HTH
--marc

Subject:RE: How do you make acidized loops?
Reply by: UNITIS
Date:2/18/2004 7:38:04 AM

Thanks for the reply. I guess there would be more information about it in the SoundForge manual. Or is there a website I could check out?


Thanks again,

Subject:RE: How do you make acidized loops?
Reply by: marcarotsky
Date:2/18/2004 11:22:20 AM

there will be info in the acid or sound forge man. but its pretty straight forward. its as simple as i wrote.
--marc

Subject:RE: How do you make acidized loops?
Reply by: Jessariah
Date:2/18/2004 5:12:02 PM

Make sure when you save it in Sound Forge, you check the "Save Metadata" box at the bottom.


Subject:RE: How do you make acidized loops?
Reply by: Spirit
Date:2/18/2004 7:43:18 PM

The best Acid loops are made in FL Studio. Nothing you do in SoundForge will be as fast or as accurate as the perfect wrapped effect loops from FL Studio. The two are a truly perfect match.

Subject:RE: How do you make acidized loops?
Reply by: Buckskin
Date:2/18/2004 9:54:14 PM

considering i'm a part of image-line, the company that makes FLStudio. and I have numerous sample cds out most with acidized loops on them. FL is only so - so.
I agree that it can make a straight 4/4 loop acidized just fine. but try and do anything else and you end up re-editing the acid properties in SF. plus FL doesn't allow for note assigning/transposing info.

Subject:RE: How do you make acidized loops?
Reply by: UNITIS
Date:2/19/2004 4:53:54 AM

Thanks everyone!!! very heplfull.

Subject:RE: How do you make acidized loops?
Reply by: Spirit
Date:2/19/2004 9:29:32 AM

Buckskin: that may be so, but I'd venture that most users are more concerned with just getting a perfectly synced 4/4 loop with wrapped effects than they are with those other nuances...

Subject:RE: How do you make acidized loops?
Reply by: Buckskin
Date:2/19/2004 11:42:53 AM

if they're doing a straight drum loop. but with anything else you need more.

Subject:RE: How do you make acidized loops?
Reply by: Iacobus
Date:2/19/2004 12:20:49 PM

Can I add to this? :o)

You can create your own custom, ACIDized loop in ACID itself.

To do so, you'd record whatever you need, then set the Loop Region over the recorded take and use CTRL+M with the "render loop region only" option checked.

If the rendered track becomes a Loop, overall project tempo and key data will be rendered along with the new track. (The same applies to Beatmapped tracks.)

Note how I said, "If." By default, anything between half a second to 30 seconds becomes a Loop. Anything longer than 30 seconds becomes a Beatmapped track, and anything shorter than half a second becomes a One-shot.

If you use ACID Pro, I'd also suggest that after you get your ACIDized loop, to go into the stretching properties for the track and adjust/add/remove stretch markers and adjust the stretching; this will ensure better stretching and can make the custom loop sound that much better.

(Be sure to save using the "Save" button under the same window; otherwise, ACID will assume you want the particular stretching changes done in that particular project only, rather than permanently applied to the Loop itself.)

You can also use Sound Forge as Buckskin mentioned. Note that this is a lot more involved but you can definitely get the results you want—as long as you know what you want.

For example, if you know you want a typical, common time four beat sample to be turned into an ACIDized Loop at 120 BPM using Sound Forge, you must first determine exactly how long the sample must be (in time).

There's a simple formula for this:

240 / (intended tempo) = (how long the sample has to be in time)

So, in our example:

240 / 120 = 2 seconds

Thankfully, Sound Forge has many tools that also help you, particularly the ACID Loop Creation Tools.

You can then continue on with ACIDizing by assigning the number of beats (which would be four in our example) and it should report that the Loop has a tempo of 120 BPM in ACID (or at least very close to it).

In any case, be sure that if you make ACIDized loops in Sound Forge, that you access the stretch properties as I mentioned above in ACID Pro (should you have it), as Sound Forge does not have that option.

HTH,
Iacobus
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