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Subject:beatmap question
Posted by: BayOfPigs
Date:12/16/2003 3:00:47 AM

hi, happy holidays.

sometimes I beatmap a file, then decide the BPM is off or for some other reason I just want to get rid of that bmap info. How do you do that?

I never click SAVE. it's like: once beatmap runs on a file, i'm stuck with that info until I come up with new info. (Sometimes I can't get the metronome to sync up with the clip at all, and it's WAAAAY off)

anyway, any tricks here? seems like whenever I render a file to a WAV, it turns out beatmapped automatically


Subject:RE: beatmap question
Reply by: marcarotsky
Date:12/16/2003 10:44:44 AM

if a tempo is off and you wanna "reset" it or not change the tempo at all, just change your track to a one shot.

i gotta be honest, the beatmapper in acid BLOWS!!!! (sorry SONY) its accurate maybe 1 out of 20 times. my suggestion is to split your song up as much as you can into smaller "clips" it seems to lock on tempo good for 10-20 measures at a time, then it just goes bezerk!!!! split your samples into separate tracks. (very tedious, but more accurate) or get another program with a beatmapper. the beatmapping in "mixmeister" works GREAT!!!!! i think the non pro version of tht program is only like 30 bux. you should try it!!!
HTH
--marc

Subject:RE: beatmap question
Reply by: Iacobus
Date:12/16/2003 11:24:43 AM

Happy Holidays, BOP!

Whatever you render out from ACID will always be what you actually hear beforehand in the project itself.

If you want to re-Beatmap the file, go into the track properties and under the Stretch tab, click the "Beatmapper Wizard" button. If you want to just remove such info, you can re-ACIDize by switching the track type under the General tab and then clicking the Save or Save As buttons. This will permanently apply the changes to the track itself.

Note that for most material, the Beatmapper isn't a bad tool. It works for most imported tracks that have a steady tempo. However, there are some types of material that might not work so well, such as those tracks that don't have a strong beat or have varying tempos. For the first case, it'd be best to know the actual tempo of the track beforehand.

Also, some tracks, even if they are supposed to have a steady tempo throughout, will sometimes waver, which may be due to whatever technology the artist had at the time.

HTH,
Iacobus
-------
RodelWorks - Original Music for the Unafraid
mD's ACIDplanet Page

Subject:RE: beatmap question
Reply by: BayOfPigs
Date:12/17/2003 12:01:14 AM

mD,

This doesn't work for me.

Let's say I run BeatMap Wizard on a WAV sample and get an erroneous BPM of 200, and the metronome beats are off. If I say OKAY and exit Wizard, every single time I access that sample, beatmap behaves as if I had originally clicked SAVE, and shows 200 BPM under beatmap (with completely different stats under LOOP -- which remain constant).

I'm in a new project, add this sample -- and get the way-off 200 BPM, etc.

I'm just using this as an example, because I wouldn't save anything so grossly off. But some things I think are close, so I exit BeatMap Wizard, and am stuck with those changes till the end of time. (With some samples, I have a difficult time, even with the metronome, to get the beats in the right places. I'm not sure why that is, since I can shut off the metronome and count out the beats perfectly. I think -- guessing here -- that the tempo can't go as low or as high as it needs to, to be accurate.)

Funny, when I set Loop up a dozen 1/2steps, THAT doesn't get retained and saved like the beatmap data.

*** --( I'm still learning all this, but it seems like loop, bmap and oneshot's all behave a little differently, in ways I don't quite understand. I've tried to substitute one for another -- like a oneshot for a beatmap, and it'll never sound right. I mess with the pitch, etc. but I've found this doesn't always work ((the sample may play with artifacts, the tempo's off...))

So --
I'm left with a beatmap sample that's useless to me. Is there an "undo beatmap" function? Why is this happening when I haven't clicked SAVE in the first place?



Subject:RE: beatmap question
Reply by: marcarotsky
Date:12/17/2003 11:36:52 AM

once you beatmap a file and go through the whole process of beatmapping, that information is then "tagged" to your song as information. you dont need to click "save" beatmapping automatically saves that data with the file. (which, i agree...STINKS)
to undo this process...
1. right click on your track in the sequencer window (in the area where your volume is)
2. click on "properties"
3. under the "genereal" tab, use the drop down arrow and select "one shot"
4. THEN CLICK the "save" icon

what you need to understand is that a oneshot will not be time stretched or key corrected at all to your project!!!! its inserted and played at "face value"

like i said, this is a tedious process but it gives MUCH MORE accurate results...
1. break your song up into pieces.
2. on each separate track on your timeline, right click and select "properties"
THEN, go to the "general" tab and select "beatmapped"
3. click on the "stretch" tab and run the beatmapper on each segment of the song.
4. make sure you start the beatmapper on a "down beat" and make sure you end your beatmapping on a "down beat"

beatmapping smaller samples of a song is MUCH MORE accurate, and like MD stated, not all songs have a constant BPM. so, by using this process you can compensate for any varying tempo changes. and if you are putting your own music and beats behind the beatmapped sample, any slight variations in the tempo will be impossible to hear.
hope this helps you....
ask away if you got more questions.
--marc

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