Subject:Cutting up and Acidizing Audio samples
Posted by: Aarell
Date:11/17/2003 7:43:11 AM
Hi - can anyone enlighten me as to how to turn Audio sample CDs into INDIVIDUAL Wavs - Where you have a track with several variations the beatmapper just seems to render them as long files incorporating several different pieces - I want to to turn each sample into a useable INDIVIDUAL loop? - I have Wavelab and Soundforge as well as Acid Pro 4 - but I am also new to it all - non technical simple idiot proof advice would be well appreciated!!!!! THANX BROS +SISTERS! |
Subject:RE: Cutting up and Acidizing Audio samples
Reply by: Jessariah
Date:11/17/2003 10:08:20 AM
Use Forge to extract the audio from the CD, then section out the "loops" you want and acidize them. |
Subject:RE: Cutting up and Acidizing Audio samples
Reply by: DKeenum
Date:11/17/2003 11:11:19 AM
I use Sound Forge as well. I trim the loop to loop correctly (or as best I can). I use the loop's listed tempo as a guide. The I acidize it. Do a search of this forum to learn more. |
Subject:RE: Cutting up and Acidizing Audio samples
Reply by: Iacobus
Date:11/17/2003 12:35:57 PM
In addition to what's been said, it may be helpful to keep the audio CD sample's original tempo, key and time signature in mind (if you know it). This will help you when ACIDizing a particular part of a sample, especially in Sound Forge. When using just ACID, you can ACIDize a sample and create a Loop type track by setting the Loop Region over the area of the you'd like to bounce down into a Loop. Solo the track and set the Loop Region over the area you'd like to bounce, then use CTRL+M and ensure the "render loop region only" option is checked. Name your new loop and click "Save". Note that, by default, a sample becomes a Loop only if the selection is 30 seconds or less. Also note that you should align your Beatmapped track with the grid before you bounce down. On top of that, the selection made with the Loop Region should be one that corresponds to a logical number of beats. In other words, if you start your selection on measure 5, beat 1, it should end, at its most basic level, on measure 6, beat 1—which is a total of 4 beats. You could also end it on measure 7, beat 1, making it a total of 8 beats. In Sound Forge, be sure to go to View>Toolbars and enable the ACID Loop Creation Tools toolbar. Note that using Sound Forge to create ACIDized loops is a lot more involved. It requires that you know that the length/four beat selection of a sample will determine the actual tempo (since the two are related anyway). See more recent posts of mine on this issue. HTH, Iacobus ------- RodelWorks - Original Music for the Unafraid mD's ACIDplanet Page |
Subject:RE: Cutting up and Acidizing Audio samples
Reply by: SckidMarq
Date:11/17/2003 2:30:21 PM
I agree with the advice but 1 mistake I noticed is that this equals 4 measures not beats.... "In other words, if you start your selection on measure 5, beat 1, it should end, at its most basic level, on measure 6, beat 1—which is a total of 4 beats." ....the number of beats would depend on the time signature. |
Subject:RE: Cutting up and Acidizing Audio samples
Reply by: Iacobus
Date:11/17/2003 3:27:20 PM
Yes, the number of beats would depend on the time signature. However, I was using a common time signature (four beats to a measure) as a frame of reference. So, what I should have said was: "In other words, if you start your selection on measure 5, beat 1, it should end, at its most basic level, on measure 6, beat 1—which is a total of 4 beats in common time." Sorry if I wasn't clear to anyone on that. (From the beginning of measure 5 (5.1.000) to the beginning of measure 6 (6.1.000) is one complete measure. There are four complete beats in each measure in common time.) Iacobus ------- RodelWorks - Original Music for the Unafraid mD's ACIDplanet Page |