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Subject:recording levels - how's this puppy work?
Posted by: bflat
Date:10/27/2003 2:43:33 AM

Allright, if I'm making a duplicate of a wav, the new copy will be considerably quieter unless I run my mixer levels so they're staring to show that amber/orange color.

Do I have to be way up in the orange to distort? It almost seems like the old analog VU meters, where a tiny bit of "seeming" distortion isn't necessarily a bad thing.

I'd been mixing so that as to never get up into that yellow/amber/orange color


Subject:RE: recording levels - how's this puppy work?
Reply by: Chienworks
Date:10/27/2003 6:02:11 AM

The colors are there to let you know you're getting close to distortion. But, distortion doesn't occur until you peak past 0dB. As long as you stay under 0dB you won't get distortion. Pump it up to the orange and you'll be fine.

If all you're doing is plopping a .wav file on the timeline and rendering out a new copy then you should have all the faders set at unity +0dB to pass an unmodified signal to the output. Then again, if all you're doing is duplicating a .wav file then you can use Windows Explorer to copy the file into a new file and you'll have an exact duplicate almost instantly.

Subject:RE: recording levels - how's this puppy work?
Reply by: Iacobus
Date:10/27/2003 1:04:51 PM

Are you merely making a duplicate of a track or just bouncing down (rendering to a new track)?

Your newly rendered tracks sound quieter because the newly rendered tracks are set at whatever the Preview fader is set at, which is -6.0 dB by default. Set the new track to unity (0.0 dB) and it should match the original tracks in volume before they were bounced down.

HTH,
Iacobus
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