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Subject:attach to sound forge
Posted by: Engineer
Date:9/20/2003 2:18:26 AM

I have just started work for a radio station. they have been sending me email with sound files as attachments. can someone help me in a method where by I click on the attach and it opens directly within sound forge.

Subject:RE: attach to sound forge
Reply by: kbruff
Date:9/20/2003 11:22:43 AM

I can not help you directly, but why dont you download them and then open via Sound Forge?

Sound Forge creates an sfk file, in the directory where the file is located, therefore you may not have write access to that particular directory.

Please comment --
Kevin
***

Subject:RE: attach to sound forge
Reply by: johnnystunt
Date:9/20/2003 11:27:08 AM

I think you can just save one attachment to your desktop, then right click (or if you are using windows 98-hold shift then right click) and choose "open with" then choose "choose program" then choose "sound forge", then make sure the check is marked in the bottom left hand corner that says "always use the selected program to open this kind of file"

hope this can help you.

Subject:RE: attach to sound forge
Reply by: msterlin
Date:9/20/2003 11:44:23 AM

Johnnystunt's approach will work for you. FYI, the general approach to do this for any kind of file is the following:
1. Open any folder
2. Click on tools->folder options->file types tab
3. Click on the extension of the file type you want to associate with soundforge; eg. wav
4. the program that currently opens that type of file is shown in the "details for .wav extension' (or whatever extension you chose). Click the 'change' button and select soundforge as the program to use for opening files of that type.
5. Now the attachment will open in sf when you right click->open or double click the attachment.

Subject:RE: attach to sound forge
Reply by: MJhig
Date:9/20/2003 12:21:05 PM

Associating the file with a program will work on a global scale but if it were me I would leave the file associated with the player it is now and simply save the attachment to the desktop > right-click > send to > Sound Forge.

MJ

Subject:RE: attach to sound forge
Reply by: msterlin
Date:9/20/2003 1:31:12 PM

I agree the SendTo method would be preferred, but SF doesn't automatically add itself to the SendTo folder (at least it didn't on my install).

If you want to use this method, you need to create a shortcut to SF in the c:\Documents and Settings\YourUserName\SendTo folder. The SendTo folder is hidden by default, so you'll have to turn on "Show Hidden Files and Folders" from Tools->Folder Options->View to be able to see it from Windows Explorer.

Subject:RE: attach to sound forge
Reply by: MJhig
Date:9/20/2003 2:50:17 PM

Just to add to the XP "Send To" directions, if you're using Win98/ME it's simply Windows\SendTo.

Or...Find > Files or Folders and add the shortcut to all the Send To folders.

MJ

Subject:RE: attach to sound forge
Reply by: mboyd
Date:9/21/2003 6:24:57 PM

Notice all the guesswork going on here? You didn't mention anything at all about which OS or email client program you're using - or whether you're using an email client program at all (web-based email?).

Anyway, just to add another guess...

If you have Eudora Pro (paid version, I'm not sure about the free version), then file attachments are automatically decoded into the program's Attach folder. Just move or copy them to your project folder and open as usual.

Subject:RE: attach to sound forge
Reply by: Rednroll
Date:9/22/2003 7:50:09 AM

Actuaaly, Ithink the thing that is funny is that everyone's going through all the windows hastle to associate a file type, when the easiest way is to do it right from Soundforge.


1. Launch Sound Forge
2. Goto Options Menu, select "Preferences"
3. Select the "file" tab
4. Click on the large button which says "associate sound file extensions"
5.Put an X in the box with ".wav"
6. Hit OK

Subject:RE: attach to sound forge
Reply by: mboyd
Date:9/22/2003 1:49:33 PM

"do it right from Soundforge."

Hah! I'd forgotten all about that. I did it that way a loooong time ago and haven't looked back since.

Probably the closest suggestion so far to a one-size-fits-all solution.

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