I ran into a problem recently with my previously-stable Vegas setup. When trying to print to DV tape, Vegas would churn through all the video renders, get about 15% through rendering the .w64 file, then spit out a Windows exception error and crash.
To make a long story short, after double-checking all hardware connections, reinstalling Vegas 4.0c, upgrading to SP-4 of Windows 2000, clearing all temp files, deleting and reinstalling the wavplug.dll file, etc....
I finally concluded there was a problem with the .VEG file. I copied all the events into a new project file in a second instance of Vegas, and Print to Tape worked as perfectly as it always had for me in the past.
Now, having calmed down a bit after three days of panic.... this brings me to wonder:
how, exactly DOES a .VEG file become "corrupted" in the first place? More importantly, how do I make sure this NEVER happens again?
Any input welcome.
To make a long story short, after double-checking all hardware connections, reinstalling Vegas 4.0c, upgrading to SP-4 of Windows 2000, clearing all temp files, deleting and reinstalling the wavplug.dll file, etc....
I finally concluded there was a problem with the .VEG file. I copied all the events into a new project file in a second instance of Vegas, and Print to Tape worked as perfectly as it always had for me in the past.
Now, having calmed down a bit after three days of panic.... this brings me to wonder:
how, exactly DOES a .VEG file become "corrupted" in the first place? More importantly, how do I make sure this NEVER happens again?
Any input welcome.