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Subject:===Jus want some help===
Posted by: adyboy
Date:4/20/2003 3:37:47 PM

Hi to all u great ppl out there! I need some help regarding acid pro 4.

(i)If i want to make a remix of one particular song, so first ill cut it with the help of sound recorder, then ill put it in acid pro4, now i want to use some dance beats loops , so ill put them as well, now can anyone tell me how can i match the beats of that old song sample with these new loops?
(ii)Second is that i cant change the tempo of any individual loop, how can i do this?
(iii)How can i use the fade out and fade in with loops?
(iv)Is there any site from where i can download new loops?

Plz do let me know cuz i got many projects pending right now, ill b much much thankful to u all guys out there.
Nuff Respect
Bye.....

Subject:RE: ===Jus want some help===
Reply by: Iacobus
Date:4/20/2003 5:05:20 PM

I) Try using the Beatmapper first. If that doesn't work out too well, check out this KB article.

II) Try accessing the track's properties (double-click the track's icon in the track list) and under the Stretch tab, double the number of beats to halve the tempo, and halve the number of beats to double the tempo.

If you want a specific tempo, you'll have to do some finagling in an external audio editor such as Sound Forge. Even then, changing the duration of a Loop will affect its ACID properties and change its pitch (if the loop has such). The best thing to do overall would be to record your own custom loops.

III) How do you want to do it?

On the event level: With the Draw Tool active, simply bring your mouse cursor to either upper left or right corner of the event. Wait for the cursor to change into a quarter pie shape with a horizontal double-headed arrow. Click and drag.

On the track level: Highlight a track (or tracks) and use SHIFT+V to add a volume envelope. Add points as necessary and drag.

On the bus level: Add a bus via the Insert Bus button on the Mixer. Open the bus tracks view by pressing U on your keyboard. Simply add a volume envelope to a specific bus. Route any track to a specific bus via the Device Selection button on the track list. Any track routed to that bus will then be affected. This is a huge improvement over ACID Pro 3.0; you had to individually add volume envelopes and adjust them one at a time on each track you wanted to include for the fade.

IV) Check out the Get Media feature yet? If you haven't, do it. There are new loops each month. Make sure to back them up, because once they're gone, they're gone.

The same applies to the weekly 8Packs collections over at ACIDplanet. Might want to check out Pocket Fuel too.

HTH,
Iacobus

Subject:RE: ===Jus want some help===
Reply by: adyboy
Date:4/21/2003 6:01:25 PM

Thanks alot mD, well im now on ma way to do whats directed by u,

Tell me one more thing. Tell me one thing that u used a word custom loops, what do u mean by that? And how can i really create such stuff with Acid Pro? Anywayz THANX once again. Hope to see ya again.
Peace ! Respect ! Ba BYE ...

Subject:RE: ===Jus want some help===
Reply by: Iacobus
Date:4/22/2003 4:11:59 PM

You're welcome.

You can record straight into ACID Pro and create a Loop from the resulting take by bouncing down. Of course, you need the appropriate hardware to record. A little rhythm never hurt here either. ;o)

I mention recording because sometimes that's the best option. For example, a Loop that was composed with 160 BPM in mind will more than likely not sound good at 80 BPM, due to artifacts becoming apparent from the extreme time stretching going on. (That's just the nature of digital audio.) Keeping a Loop at, near, or faster than its original tempo is usually the best option.

If you record, the take will stay at the specified tempo, even when bounced down to create a Loop (since tempo info of the overall project is saved along with the bounce, effectively "ACIDizing" the file).

Though it's not exactly custom loop related, you could also arrange a custom percussion rhythm (or other sample type with no definite pitch) using One-shots, effectively using ACID like a drum/sample sequencer. A prerequisite is that you must know basic music theory in order to get the rhythm in your head manifested into ACID. You could then do anything you want with the arrangement, including bouncing down.

Check out the Chopper too. It will let you rearrange a sample as you see fit, especially if you don't like the way a canned loop sounds. You can use the same bouncing technique with a Chopper arrangement as well.

HTH,
Iacobus

Subject:RE: ===Jus want some help===
Reply by: adyboy
Date:4/23/2003 2:45:10 PM

Thanx alot, ur really helping me out. But one thing i wanna make u sure if u dont mind it, i need to bother u again n again.
Got one more thing, as u said to check KB article regarding beatmapper. Now there is a question bout it. Bring the song into ACID all by itself as a one-shot.
Press F8 to turn off snapping.
Set the cursor at the beginning of the file's first beat.
Press H to bring up a Hit marker at the file's first beat and to show the time ruler.
***Set the cursor at the ACID timeline's measure 2, beat 1 (this setting is just arbitrary, but should make sense in a bit).***
Right-click the Hit marker and choose "Adjust tempo to match marker to cursor"
Press T to create a Tempo marker there.
Move the cursor to the beginning of the file's second measure (the fifth beat, if you're in 4/4 time), and press H again.
***Move the cursor to the ACID Timeline's measure 3, beat 1.***
Right-click the Hit marker and choose "Adjust tempo..."
Press T to create a Tempo marker there.
Repeat steps 6-8 until you're done with the song.
Render the song out to a new file, and you have an even-tempo'ed song.

So this was the article, things that are not cleared right now are with (***). Plz do tell me what is this all about and how to use it. I got the concept about adjusting tempo. But these steps are out of my reach.

Ill wait for ur kind help once again.
Thanx once again take care
Respect
bye

Subject:RE: ===Jus want some help===
Reply by: Iacobus
Date:4/23/2003 3:42:10 PM

Hi again ady,

Are you having trouble with this technique?

What you want to do is determine where the first beat is in a particular part of the file. You want to add a hit marker there, and then place the cursor where the beat should begin with the rest of the project. Then use the "adjust tempo to match marker" command.

For example, let's say I have a long One-shot file that has a steady tempo throughout but does not seem to match up with the rest of my project.

Let's say the One-shot starts to go off right before measure 2. I'd place a hit marker right at the point where the One-shot is supposed to start on measure 2.

I'd then place the cursor at measure 2, beat 1 of the actual ACID project itself, then right-click the hit marker and use the "adjust tempo..." command. The long One-shot file should then adjust itself with the rest of the project.

Are you trying to figure out the concept of measures and beats? In a common time signature, also called "4/4," there are 4 beats in a measure and a quarter note gets one beat.

Taking that into account, you have to determine offhand if the One-shot file you're using even adheres to this time signature. You can usually tell by a strong first downbeat and then counting from there to the next strong downbeat. It might even change time signatures throughout. ("The Terminator" theme is a good example.) Evaluating the One-shot is crucial in beatmatching it with the rest of your project.

HTH,
Iacobus

Subject:RE: ===Jus want some help===
Reply by: adyboy
Date:4/26/2003 6:35:10 PM

Thanks alot mD, Now listen , i have to tell u the whole story cuz im really learning. First of all i want u to listen to my first remix. Its url is http://www.coolgoose.com/go/song?id=35640
It is an old song of 1977. Now what im doing is remixing another old song. First i waz workin with Dance eJay 4 but now im using Acid Pro 4. The main problem is that ejay is a simple & easy software but i think Acid is quite difficult but a good professional software for sutff like that.
First i want to cut this song and remix the liyrics but there are few problems with that like i cant find proper loops which suits that old song, some are high and some are low. Moreover song tempo is not constant as well. OK, so thats why i changed ma mind and decided to keep that song tempo first then see its it works so i can put some loops and some effects to make a remix out of it. But now im feeling some problems like
=What is measure 2 ?
=How can i say that this particular song got 2/4 or 3/4 or even 4/4 (Im tryin 4/4)?
=First i drag that song and drop it in Acid, then it ask for beatmapper, i checked NO and then click on finish. Then i press F8, then put the cursor on the first beat and click on H. So now what is measure 2 so i can put that cursor over it and then click that hit marker which is on first beat. So same question again that what is measure 2.
Right now these are few problems which im facing for the last 12.Plz tell me how to overcome these problems and what will u suggest?
Ill b waiting for ur kind help Sir!
Thanks for reading all this mess
Take Care
Respect
Peace
bye

Subject:RE: ===Jus want some help===
Reply by: Iacobus
Date:4/27/2003 8:07:10 PM

I would say the original project is about 140 BPM in 4/4 time. It also pretty much seems to keep it at that tempo throughout.

Try creating a new project at 140 BPM and bring the original project in. I'm pretty much betting it should stay in tempo with the rest of the project as I've tried it.

NOTE: Because the original project was an MP3, there was a bit of silence at the beginning of the file (which is inherent to the MP3 format), so zoom in on the original track in ACID, specifically at around measure 17, beat 1. You'll notice that the kick is a little "off" to the right. This is probably what threw your whole project off.

Hold down ALT on your keyboard with the Draw Tool active. Click and drag the track to the left until the first kick's attack waveform lines up with the rest of your project. Try playing it back with the rest of your project. Adjust as necessary with the technique described above and/or the hit marker technique.

Let me know if that helped.

HTH,
Iacobus

(Great project, BTW.)

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