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Subject:ASIO and Sound Forge
Posted by: Sonic
Date:3/18/2003 11:51:28 AM

A little survey...

As you know, Sound Forge does not currently support the ASIO driver model. Recognizing that Sound Forge is an editor and latency is typically not a big concern, and recognizing that sharing ASIO hardware between mutliple applications is inherently, uh, less-than-stable, do you think ASIO support is important for future versions of Sound Forge? If so, why?

J.

Subject:RE: ASIO and Sound Forge
Reply by: captn_spalding
Date:3/18/2003 12:42:29 PM

It's not important to me. The PC running Sound Forge and Architect is dedicated to that purpose. I even refer to that computer as "Sound Forge"

..spalding

Subject:RE: ASIO and Sound Forge
Reply by: Iacobus
Date:3/18/2003 12:55:45 PM

Not important to me either.

Iacobus

Subject:RE: ASIO and Sound Forge
Reply by: Rednroll
Date:3/18/2003 2:52:29 PM

With the current features, it's not important.

But if Sound Forge, included an "input monitoring" stage similary like Vegas, with VU meters, where you could use external hardware(ie TC Finalizer) and DX mastering processing simultaneously on your source material. Then there might be a use for it.
Currently I have to do these 2 steps seperately, but it would be magnificent if I could do them together.

Subject:RE: ASIO and Sound Forge
Reply by: DaSoundGuy
Date:3/18/2003 3:37:13 PM


If it means natively using ASIO plugins, then I'm definitely interested. If it means also processing live signals (recording pre-processing), even better.

So far I've run multiple programs using ASIO drivers without issues. I guess the key is that the drivers really have to be multi-client.

DSG



Subject:RE: ASIO and Sound Forge
Reply by: Rednroll
Date:3/18/2003 7:27:41 PM

ASIO plugins? I haven't heard of these, do you mean VST plugins?

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