Community Forums Archive

Go Back

Subject:sound forge 6 and Win98
Posted by: 55trucker
Date:2/7/2003 1:26:54 PM

hello there......i hope that someone can help me with a small anomoly........i have been using version 6 for about 1 yr now, and recently upgraded my op sys from win98 to win2000...........my question is this....why, with Win98, does the *building peaks* function occur after a file has been saved to the harddrive, but this anomoly does not occur with Win2000?... now, i have to assume that the software in Win2000 is performing as it should do, as i have the reopen file function turned off in both operating systems.........this is very odd......thx for any information

Subject:RE: sound forge 6 and Win98
Reply by: Geoff_Wood
Date:2/7/2003 4:55:39 PM

'Building Peaks' is a function of SForge, not the OS, so if it is no longer doing that, something in SForge has got damaged in your upgrade. Un/re-install SF6.

But why did you go to Win2000 instead of XP ? Win2000 has lots of audio-related problems, including truncation of 24 bit audio to 16 bits (fixed in SP3).

geoff

Subject:RE: sound forge 6 and Win98
Reply by: stusy
Date:2/7/2003 7:53:25 PM

Can anyone say with wise abandon that SOFO's apps work better in XP..? or ME..? I continue to prefer 98SE for a number of reasons...had a very, very bad experience with Home XP Jan 2002 and swore I'd never ever go back to it again...now maybe XP pro in the future..? I don't know...I'm certainly satisfied with how sf6, acid4, bc5, nr2, vv3 and cd5 "act" in 98SE, but I'm not purporting keen knowledge of OS and interplay; don't use those apps 24/7/365, so...

Subject:RE: sound forge 6 and Win98
Reply by: Sonic
Date:2/8/2003 11:17:08 AM

I can tell you (with wild abandon) that most SF developers, myself included, much prefer Win2k/XP over Win98/Me. Aside from much greater overall stability (rare unpleasant experiences aside), there's NTFS and multi-processor support, which all SF apps can take advantage of.

The only oft-cited drawback is driver support for certain hardware vendors, and that is becoming less and less of a problem all the time.

Keep in mind that the Win98/Me core has been all but abandoned by MS. Visual Studio .NET, for example, requires Win2k/XP. It's only a matter of time before applications developers quit supporting 98/Me altogether, including Sonic Foundry.

J.

Subject:RE: sound forge 6 and Win98
Reply by: stusy
Date:2/8/2003 5:36:41 PM

My thinking is if apps no longer support 98SE they will lose massive customer base, maybe not office types, but individs...I think that's what we're seeing now with all the tech corps...and why the hell do I need a faster connect than 50,666...? which is pretty usual...I mean T1, etc...? what's that good for..? porno..? CPU, mobo, mem, vid, music apps, soundcards, hard drive technology; hey, even dvd...but there is no need to go past 98SE for awhile...not with all the nice hard drives...somebody touts XP as the bee knees a red flag goes up in my head and million other folks...somebody's agenda's talkin, that's all...

Subject:RE: sound forge 6 and Win98
Reply by: good_dog
Date:2/9/2003 3:32:18 AM

Pretty soon when Micro$oft stops supporting win 9x there will not be any updates at all. That means when a security hole is revield in the news, No fix or SP will be offered. When one is found now, it's fixed soon. Without any fix at all, people will have time get through. I forget the exact date, but very soon Windows 9x will be over with. After all, when was the last post you saw where someone used win 3.1 anymore? (I'm just the messenger, I like and use 98).

Go Back