Non-destructive audio event reversal

Skaven wrote on 1/30/2003, 7:18 AM
Frankly, I was hoping that by now this would be implemented in Vegas 4.x - after all, me and other people have been begging for this feature for aeons. I want to be able to reverse that audio snippet inside Vegas, without having to jump to Sound Forge to do it (creating oodles of unnecessary temporary files and a management nightmare).

Even stranger is the fact that Sonic Foundry never seems to comment on the issue.

Please respond and comment. Having waited for that feature since version 2.x I think I deserve a response.

Other than that (and maybe pitch envelopes, which I can luckily kludge with the Vibrato effect), Vegas is the most intuitive, handiest and fastest to use audio production tool I can imagine. It has made my life easier when working on tons and tons of PC game dialogue and sound effects.

Comments

Jacose wrote on 1/30/2003, 8:46 AM
this would be cool, but vegas 4 is in feature freeze now :(

they will be forced to correct bugs tho, like the fact that theres only 1 selectable audio editor and no mono switch ;)
Skaven wrote on 2/2/2003, 2:46 AM
Feature freeze or not, this feature has been requested for so long, it's strange it's been ignored like this.

Maybe I'll sign up for Vegas 5 public beta and make the feature request then. And THEN I might consider upgrading from Vegas 2.x.
nlamartina wrote on 2/2/2003, 1:55 PM
Skaven,

Actually, they commented on it about a year ago. The idea seemed to have more popularity with the Acid crowd, and someone from the SoFo team even mentioned that the principle in-and-of-itself wasn't hard to achieve, but clear, reliable results were to difficult to attain at the time, and that the concept required more work before they could entertain including in a retail build. I imagine it will come eventually. Just not yet.

- Nick
Skaven wrote on 2/3/2003, 4:16 AM
OK. Thanks for clearing that up. I'll just wait for the feature to emerge then. And THEN I'll upgrade. :)