Comments

vicmilt wrote on 9/29/2002, 9:51 PM
What is WinMorph, what does it do, and why should I want it?
FuTz wrote on 9/29/2002, 10:18 PM
count me in!
seeker wrote on 9/29/2002, 11:15 PM
Satish,

I sent you an email. I took the spaces out of your email address.

-- Burton --
vonhosen wrote on 9/30/2002, 12:25 AM
vicmilt

Got to the site & have a look

http://www.debugmode.com/winmorph/
HeeHee wrote on 9/30/2002, 3:52 PM
Count me in, too! I sent you an e-mail as well.
PixelStuff wrote on 10/1/2002, 12:19 PM
I'm in also. I sent an email too. Just let me know.

JBJones
satish wrote on 10/1/2002, 12:25 PM
People who have tried out WM 3.01 and the Vegas plugin, can you share any first cut comments/reports/suggestions you may have?

Thanks
Satish
FadeToBlack wrote on 10/1/2002, 2:34 PM
SonyDennis wrote on 10/8/2002, 12:03 AM
GG:

An interesting historical footnote, Elastic Reality (then ASDG) was started in Madison WI (home of Sonic Foundry), and the fellow behind it now runs Profound Effects from a town just outside of Madison.

I've watched the WinMorph tutorials, it looks pretty powerful, I'm looking forward to playing with it and seeing what you guys do with it!

///d@
astral_supreme wrote on 10/8/2002, 2:47 AM
Hello satish ...after reading some of these forums I went to your site to try your product. It is great.

However I am encountering a problem during rendering of a warp project. Here it is:

WINMORPH caused a divide error in module WINMORPH.EXE at 0187:0040ff0e.
Registers:
EAX=00000000 CS=0187 EIP=0040ff0e EFLGS=00010246
EBX=00000000 SS=018f ESP=006df1b0 EBP=006df2e8
ECX=00000000 DS=018f ESI=01557b30 FS=3397
EDX=00000000 ES=018f EDI=02089030 GS=214e
Bytes at CS:EIP:
f7 f9 50 8d 45 e0 68 50 4d 48 00 50 e8 1f 1d 03
Stack dump:
01557b30 0046f608 00000001 0046eaa8 00000001 00000000 00000000 00000000 00000001 00000000 00000d28 00000000 00000010 8098a40c ffffffff 00000000


I also get invaled page faults in other software that show a similiar details report. Any advanced computer guru out there know how to fix this or what they are talking about....I use window 98 on a compact presario...800 mhz 512 ram.

Again any help is appreciated...thanks.

Look forward to learning your program tho...from the examples included it seems awesome.
satish wrote on 10/8/2002, 12:20 PM
Hello astral_supreme,

Please email me ( the mail id is in the original post of this thread ), i think i have found the problem and i can send you a fixed version to see if it really works.

Thanks
Satish
theigloo wrote on 10/9/2002, 3:31 AM

This is seriously cool. Amazing potential.

I'm finding it very unstable, however. When it manages to open winMOrph it ussually works great. Opening it from Vegas seems to be an issue. When I open WinMorph from Vegas, 3 out of 5 times it pre-renders the transition then opens Media Player and then plays the pre-rendered clip. 1 out of 5 times it works great.... and 1 out of 5 times I get the following error:

Sonic Foundry Vegas Video 3.0
Version 3.0c (Build 138)
Exception 0xC0000005 (access violation) READ:0x210D9B0 IP:0x5B379B
In Module 'vegas30.exe' at Address 0x400000 + 0x1B379B
Thread: Engine_RenderFromCookedSlices ID=0x7B4 Stack=0x371F000-0x3720000
Registers:
EAX=0210cff8 CS=001b EIP=005b379b EFLGS=00010202
EBX=0210cff0 SS=0023 ESP=0371f724 EBP=0371f7c0
ECX=0020a810 DS=0023 ESI=0210cff8 FS=003b
EDX=0015cb50 ES=0023 EDI=0210cff0 GS=0000
Bytes at CS:EIP:
005B379B: 8B 86 B8 09 00 00 85 C0 ........
005B37A3: 74 08 C7 44 24 44 01 00 t..DD..
Stack Dump:
0371F724: 0210CFF0 01FE0000 + 12CFF0
0371F728: 00226B48 00140000 + E6B48
0371F72C: 0371F7C0 03620000 + FF7C0
0371F730: 0210CFF0 01FE0000 + 12CFF0
0371F734: 00000000
0371F738: 00000000
0371F73C: 00000000
0371F740: 00000000

I have a dual proc 1900+ AMD with 1 gig of ram running Windows XP.

I get the best luck when the winMorph transition is the only thing in the loop region. Does that help?

Let me know if you need more info.