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Subject:Acidize Cakewalk project
Posted by: oddboy
Date:8/28/2002 3:28:22 AM

Hi

my friend has Sonar, is there a easy wat to get the track into Acid

Subject:RE: Acidize Cakewalk project
Reply by: Iacobus
Date:8/28/2002 2:37:01 PM

Your friend should be able to render the project in a variety of ways, shouldn't he or she?

The very basic way to get the whole project as a single track into ACID would be to render the project to WAV format in SONAR and bring that into ACID. ACID will add the track as either Beatmapped or a One-shot (your choice).

HTH,
Iacobus

Subject:RE: Acidize Cakewalk project
Reply by: Jessariah
Date:8/28/2002 3:01:16 PM

In Sonar, it's "Export Audio." Then you get to choose which outputs you want in the mix, etc. It's not as simple as Acid's render, but basically the same thing.

Subject:RE: Acidize Cakewalk project
Reply by: oddboy
Date:8/28/2002 5:31:00 PM

thanks

I am talking about getiing individual tracks. so it sounds like you are saying its the same as with most transfers. He has to block the tracks to presevere time locations. Or, is there a way to import with time stamping into Acid? We need the tracks and file locations preserved

Subject:RE: Acidize Cakewalk project
Reply by: buffalosnout
Date:8/28/2002 10:09:09 PM

Another question: Do you think there is any difference in quality between a file rendered in Acid vs. a file exported to audio in Sonar, or is it the same process with equally-written conversion code?

Thanks

Subject:RE: Acidize Cakewalk project
Reply by: DataCowboy
Date:8/29/2002 1:50:32 AM

You either have to block or resequence, there's no way to import the time stamping.

Hex
of Freeside

Subject:RE: Acidize Cakewalk project
Reply by: oddboy
Date:8/29/2002 3:40:06 AM

I just got the sonar demo and it says "acid file saving disabled..." so i guess it does export acid files

Subject:RE: Acidize Cakewalk project
Reply by: DataCowboy
Date:8/29/2002 11:35:59 PM

You wanted to save the whole project as an Acid (.acd) file from Sonar, right? That can't be done. The "Export to Acid" in Sonar is to save mixed down audio to an "Acidized" wave file. That will only let you do what you can already do -- mixdown the whole project or parts of it to a wave file and then place those files in an Acid project.

Hex
of Freeside

Subject:RE: Acidize Cakewalk project
Reply by: chaircrusher
Date:8/30/2002 12:46:31 AM

the only way to get the whole track from sonar into acid would be to
solo one track at a time and render it to wav. Then the tracks should all
line up fine in Acid,relative to each other.

Of course, there will be little problems with getting the acid tempo set to match
the exported files -- Acid's BPM is always a little off from what any other program
thinks is the proper BPM.

If you just went thru the sonar project and picked out the loops it would be easier to deal with. You must be trying to do a remix or something.

Subject:RE: Acidize Cakewalk project
Reply by: SonyDennis
Date:8/30/2002 5:43:30 PM

chaircrusher:

> Acid's BPM is always a little off from what any other program
thinks is the proper BPM

How do you mean? Can you give an example?

///d@

Subject:RE: Acidize Cakewalk project
Reply by: chaircrusher
Date:8/31/2002 9:58:47 PM

When I render loops in other applications -- Fruity Loops, Cubase, etc, it seems like the computed BPM isn't exactly the same. I'll have an 120 bpm loop and Acid will see it as 119.99 of something like that. If I render a whole track, and set the tempo -- not go through the beat mapper -- to what Cubase or Reason or whatever thinks the tempo should be, the track won't line up correctly unless I tweak the BPM a little one way or another.

This isn't exclusively an Acid program -- I bounce stuff around all the time and find that 120 bpm (for example) isn't the same from program to program. Hell, Acid may be right and everyone else might be wrong ...

It's not a huge deal but it can be very time consuming to get a track to line up just right.

Subject:RE: Acidize Cakewalk project
Reply by: Jessariah
Date:9/1/2002 9:07:27 PM

It might be a sample thing. Depending on how you trim your loops, you might be dealing with a zero crossing just before or after the absolute perfect measure break -- which could give you a bpm that is "off."

If I'm creating midi-based loops in Cakewalk, I'll record the midi to wave on another track, then split at the measure marker. At 120bpm, the split sample should (technically) be 2 seconds exactly -- but sometimes it's slightly over, because (I assume) it goes to the nearest zero crossing. In that case, after setting the loop to 4 beats, it will actually read 119.9 bpm (or whatever).

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