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Subject:Major gripes with Sound Forge 6 - please read SoFo
Posted by: Ben 
Date:6/24/2002 8:56:22 AM

I don't want to come across as a moaner - I've always loved SF, and particulary liked the way it's worked with Vegas. Now, unless I'm being really stupid or doing wrong, it seems to me it doesn't work nearly as well as it used to with Vegas:

1. (please see http://www.sonicfoundry.com/forums/ShowMessage.asp?MessageID=107400&Replies=3&Page=2). I assume this is something to do with the lack of direct mode in SF, but I used to able to open a file from Vegas into Forge, edit the file in Forge, and then hear those edits in context in Vegas without having to save in Sound Forge. Basically, I could keep making changes, undoing, redoing, etc in Forge - flick to Vegas, hear them in context, flick back to SF, etc, etc. This was great...

Now, if you open a file in SF from Vegas, you don't hear the changes until you hit save. So, this can either mean wrecking an original file, or having to 'open copy in SF' each time... ending with with dozens of similar copies of the file on the hard drive... messy.

Can someone at SF explain why it's not possible to work the way I used to with SF 4.5 and 5?

2. Relates to my first point. Until now, on 'open in sound forge' in Vegas, Forge would open up the file with the cursor at the exact point you were editing in Vegas. Very nice, especially when working with long files. In my case, particulary useful when wanting to just make a small edit to a long voice-over session (editing out a plosive, for example). Now, with SF 6, when you hit 'open in sound forge' you're confronted with the whole zoomed out file and you don't know where you were.

For me, these two things are making Sound Forge 6 useless for my work and I'm very tempted to go back to working with SF 4.5. This is very disappointing for me because (a) I paid for the upgrade and (b) I want to be able to work in 24 bit and take advantage of the rest of SF 6's features.

Apologies for the long post, but could someone from SoFo please respond and give me an explanation and/or a solution? It'd be much appreciated.

Thanks
Ben

Subject:RE: Major gripes with Sound Forge 6 - please read SoFo
Reply by: Ben 
Date:6/25/2002 12:48:01 PM

SoFo...Charles...anyone...pretty please...

Subject:RE: Major gripes with Sound Forge 6 - please read SoFo
Reply by: SHTUNOT
Date:6/25/2002 2:41:16 PM

"I used to able to open a file from Vegas into Forge, edit the file in Forge, and then hear those edits in context in Vegas without having to save in Sound Forge. Basically, I could keep making changes, undoing, redoing, etc in Forge - flick to Vegas, hear them in context, flick back to SF, etc, etc"---I had no idea that could be done in 5! I'm just as curious now on whether this will be added or fixed.

A work around could just be to "open copy" in editor[SF6] and just keep saving to the "same file name":ie:overwriting the file a bunch of times. Depending on the plugins used just save the tweaks as presets[jimvoxa,b,c]+save the plugin chains used as well.It shouldn't get that messy if done right.

"Now, with SF 6, when you hit 'open in sound forge' you're confronted with the whole zoomed out file and you don't know where you were"---If you place markers prior to opening in the editor doesn't the markers carry over into forge? I'll check this out today. It would be easy enough to "mark" the area in question that needs work-open copy in editor-etc...

You got my vote for being able to switch between Vegas and forge to "hear" the difference before saving.Plus I think that the second one is just a bug so make sure you also send
a detailed message to "product suggestions" as well so that it gets to the right people quickly. 6.0b might not be that far off...Later.

Subject:RE: Major gripes with Sound Forge 6 - please read SoFo
Reply by: Ben 
Date:6/25/2002 6:37:05 PM

Hi Shtunot - yeah, you could work with 4.5 and 5 and Vegas in the way I mentioned. I can't remember the exact options, but under general preferences there are some options mentioning opening command-line files in direct mode; you enable these. It's a great way to be able to work, especially if what you do sometimes involves making multitiple intricate changes to files.

Thanks for the work around tip by the way, I'll give it a go. I've sent the second issue to SoFo so - hopefully - they can fix it.

Ben

Subject:RE: Major gripes with Sound Forge 6 - please read SoFo
Reply by: SHTUNOT
Date:6/25/2002 11:39:03 PM

I tried to place markers in a song that coincided with a wave file...opened a copy in forge a NO markers were carried over. If memory serves me correct I had markers carry over in the last project to SF5. Can anybody try to reproduce this or am I nuts? I'll keep tweaking tomorrow and I'll post my results.

I have one feature request to add: The F12 button function as in Vegas. I can't believe I didn't say this earlier when I begged for the F11 one. That's the feature where nomatter what part of the window has "focus" hitting F12 always starts the "play" function. Is their a way to do this already? I checked the shortcuts menu and didn't find a thing. Some plugins like the PSP Vintage warmer,lexicon PSP24,izotope,etc...take up a large amount of screen room and I'm having a bit of difficulty in managing my edits and placeing my cursor points correctly.

I know this might be asking alot but if it could be possible I would GREATLY appreciate it! Please add the F12 function!!!

Subject:RE: Major gripes with Sound Forge 6 - please read SoFo
Reply by: Ben 
Date:6/27/2002 5:22:18 PM

Anyone else? I can't believe I'm the only person to notice these bugs/annoyances...

Subject:RE: Major gripes with Sound Forge 6 - please read SoFo
Reply by: DaSoundGuy
Date:6/28/2002 1:04:50 PM

No, I hear you and am with you!

I've resorted to keeping version 5 in the system, and using it as my default editor. I'm actually waiting for SF to get their act together on this one. So far I've been able to run both, even at the same time, without any problem

The fact that I can't get an event transfered to Forge as a selection of a larger file is a particularly BIG annoyance to me.

Also, there's actually some pretty serious problems with 6.0a on Dual Monitors that I have to report...

DSG

Subject:RE: Major gripes with Sound Forge 6 - please read SoFo
Reply by: VU-1
Date:6/28/2002 2:59:03 PM

>>I tried to place markers in a song that coincided with a wave file...opened a copy in forge a NO markers were carried over. If memory serves me correct I had markers carry over in the last project to SF5. Can anybody try to reproduce this or am I nuts? <<

To my knowledge, the option to carry markers over from Vegas exists only within the rendering function.


>>I have one feature request to add: The F12 button function as in Vegas. I can't believe I didn't say this earlier when I begged for the F11 one. That's the feature where nomatter what part of the window has "focus" hitting F12 always starts the "play" function. Is their a way to do this already? I checked the shortcuts menu and didn't find a thing. Some plugins like the PSP Vintage warmer,lexicon PSP24,izotope,etc...take up a large amount of screen room and I'm having a bit of difficulty in managing my edits and placeing my cursor points correctly.<<

In VV3, the method is 'Ctrl + spacebar'. Not sure if that works in SF6.0 or not....


>>2. Relates to my first point. Until now, on 'open in sound forge' in Vegas, Forge would open up the file with the cursor at the exact point you were editing in Vegas. Very nice, especially when working with long files. In my case, particulary useful when wanting to just make a small edit to a long voice-over session (editing out a plosive, for example). Now, with SF 6, when you hit 'open in sound forge' you're confronted with the whole zoomed out file and you don't know where you were.<<

I still don't understand why you would want to do your editing in SF instead of Vegas. I have both, and I STILL say Vegas is a faster and much more powerful editor than SF. There are only a couple of functions available in SF that aren't in Vegas - pencil tool and reverse come to mind quickly - but these aren't features that are used consistently (at least for me) and are readily available in SF if needed. Maybe I'm missing something, but I'm still waiting for someone to show me the way.....

JL
OTR

Subject:RE: Major gripes with Sound Forge 6 - please read SoFo
Reply by: CDM
Date:6/28/2002 4:21:49 PM

Ben -
Unfortunately, the reason you can't open a file and have the cursor or selection you made in Vegas carry over to Sound Forge 6 is Vegas' fault. I was hoping that they might fix this for 3.0c, but no such luck. The reason is that Vegas is looking for a different file name for Sound Forge - forge32.exe, I believe. Now it's called something different and those command line nicities don't exist anymore - at least until they fix this in Vegas. Ugh.

And, as for markers - you would have to place your markers in the trimmer and save them if you wanted to see them in Forge.
as for your first point, I think we're out of luck on that one. I think due to the new temp file structure, this makes this impossible now... SF?

And, YES, I would LOVE to see either F12 or ctrl-play in Forge so you could play from any focus. I asked for this during early beta stages.

Subject:RE: Major gripes with Sound Forge 6 - please read SoFo
Reply by: Ben 
Date:6/28/2002 7:45:36 PM

OTR - I'm not going to get into a stupid Forge vs. Vegas discussion, surfice to say I, and a lot of others, do use it for a lot of editing and processing. I don't know what you do, but I do radio post-production and sound design and find Forge invaluable. Even for music work, I love it. It's a linear(ish) editor - Vegas is a multitrack - they're not supposed to be both do the same thing. Anyway..

Thanks for that Charles, interesting. A real shame. I've sent SoFo these things as productions suggestions; I don't know if one generally gets a reply from them but I haven't heard anything. Surely it can't be difficult for them to change this last point, which must be annoying a lot of people - it was always great to be able to open a file in Forge at the precise point you were working at in Vegas. It does seem very strange to add a load of cool things in V.6 and to take a way a few basic ways of working which - for me at least - are crucial.

SoFo - please address these issues, or at least give us some explanations. I'm begining to wonder why I forked out for the upgrade now...

Subject:RE: Major gripes with Sound Forge 6 - please read SoFo
Reply by: ped
Date:8/4/2002 4:12:53 AM

I want to get SF 6.0 but I would like to know first if this bug is going to get fix or not?

Any updates fix plan to be realease Sofo?



Subject:RE: Major gripes with Sound Forge 6 - please read SoFo
Reply by: Ben 
Date:10/20/2002 10:59:39 AM

Hey SoFo - can we please make sure this selection in Sound Forge bug is fixed in the next release of Vegas?!? It's very, very irritating; I've still using version 5 until this is sorted. See Charles' post above...

The F12 or crtl-space play-when-not-in-focus feature would also be good.

Thanks
Ben

Subject:RE: Major gripes with Sound Forge 6 - please read SoFo
Reply by: sk
Date:10/20/2002 5:06:04 PM

I think at least one of your questions has been answered, Ben. The one about whether or not SoFo responds to customers with legitimate issues such as yours. Makes you kind of wonder, doesn't it?

sk

Subject:Ctrl space already works, doesn't it?
Reply by: WT
Date:10/20/2002 11:26:23 PM

I'd been using it for some months now... You mean playing when your focus is on a plugin window or something, right?

Just tested it again right now...

WT

Subject:RE: Ctrl space already works, doesn't it?
Reply by: Rednroll
Date:10/21/2002 9:20:00 AM

"Unfortunately, the reason you can't open a file and have the cursor or selection you made in Vegas carry over to Sound Forge 6 is Vegas' fault. I was hoping that they might fix this for 3.0c, but no such luck. The reason is that Vegas is looking for a different file name for Sound Forge - forge32.exe"

Charles/Ben,
Sorry if you have already done this. The .EXE for SF6 is named "FORGE60.EXE". If you rename this file to "FORGE32.EXE". Then it functions correctly. It gives the options to "open copy in sound forge" and "open in sound forge". Also what ever is highlighted in Vegas automatically get's highlighted in soundforge when you open it in Sound Forge. Just a little work around if you haven't already done this.

You'll have to recreate a shortcut or change the properties for the Sound Forge icon on your desktop if you have one also, since you changed the name of the executable that the shortcut points to.

Subject:RE: Ctrl space already works, doesn't it?
Reply by: Ben 
Date:10/21/2002 5:56:35 PM

Wow Red - thanks for that. It works - I wish SoFo had told me this ages ago; I've been using SF 5 all this time just so I could get this feature back, it's indispensable for me. They really should fix this so renaming files is unnecessary - I'm sure many people want this feature back who don't use these forums.

I'd still like feature (1) back - in my original post at the top - but don't suppose there's much chance of that short of them rewriting SF 6!

As for CTRL-space or F12 when the the chainer is open and you want to play with plugs in focus, I can't get that to work.

Ben

Subject:RE: Ctrl space already works, doesn't it?
Reply by: sk
Date:10/22/2002 10:12:28 PM

Yeah. Every once in a while Ol' Red comes up with the goods. Way to go, old timer.
(Ya old coot!)
;-)
Your pal...
sk
(Personally, I think he's been on SoFo's payroll from the gitgo...but that's just my opinion. The guy knows his stuff; no doubt about that!)

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