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Subject:Drum Rolls/Fills
Posted by: GtrGabe
Date:6/4/2002 9:18:26 PM

Besides the ACID help file, whats the best way to learn how to create cool drum fills and rolls with a loop.

Subject:RE: Drum Rolls/Fills
Reply by: groovewerx
Date:6/5/2002 1:40:09 AM

get md or spirit in here. you need someone that uses the chopper.

Subject:RE: Drum Rolls/Fills
Reply by: GtrGabe
Date:6/5/2002 11:56:50 AM

Hey groove, is md and spirit other users or an acid function. I know how to use the chopper. Should I just get really good at that or is there another way.

Subject:RE: Drum Rolls/Fills
Reply by: Iacobus
Date:6/5/2002 12:41:37 PM

The Chopper is a great way to extract bits from percussion loops for drum rolls and fills. Definitely master the Chopper anyway, as it'll come in handy for totally rearranging a loop (percussion or not) or just extracting part of a loop.

Another great way is to use percussion One-shots (which aren't designed to loop in the strictest sense). There aren't too many collections that have these types of tracks, but they do exist. The Industrial Toolkit, Junkyard Rhythms (HUGE number of great One-shots in this collection), and electronic point-blank come to mind.

Once you have a percussion One-shot, you can easily paint the whole event multiple times across the timeline by using the Paint Tool and holding down CTRL+left-click-dragging on the timeline. Whatever the grid spacing is set at via Options>Grid Spacing will dictate how many times the whole One-shot event will be painted across the timeline.

For example, if the grid spacing is set to, "Quarter Notes," and you hold down CTRL while click-dragging with the Paint Tool, a whole One-shot event will be painted at every quarter note interval the Paint Tool cursor passes over. Check it out.

The only thing? You'll more than likely have to know a little music theory, especially if you've got a particular rhythm in mind. You'll have to know, for example, the note values for an 8th note (which gets half of one beat in a standard time signature (4/4)) or a 16th note (quarter of one beat).

Also, for some strange reason, the grid spacing goes all the way down to 32nd notes only. (The previous version of ACID went all the way down to 64th notes.) However, by using the Chopper, you can get around this limitation by making a 32nd note selection and then halving the selection. (One 32nd note=Two 64th notes.)

Because of this technique, it's very easy to compose your own percussive rhythm. In fact, it's the method I use just about all time when creating projects. I get a big charge out of knowing I made the rhythmic backbone of the project.

"Pick, paint and play" may be the motto of ACID, but it's really just scratching the surface.

HTH,
Iacobus

Subject:RE: Drum Rolls/Fills
Reply by: groovewerx
Date:6/5/2002 3:01:28 PM

now thats an md...

Subject:RE: Drum Rolls/Fills
Reply by: GtrGabe
Date:6/5/2002 3:36:13 PM

Thanx mD you the man.

Subject:RE: Drum Rolls/Fills
Reply by: ATP
Date:6/5/2002 3:37:38 PM

"Pick, paint and play" may be the motto of ACID, but it's really just scratching the surface.

truer words have never been spoken. :)

Subject:RE: Drum Rolls/Fills
Reply by: spesimen
Date:6/5/2002 3:38:22 PM

a few other things to think about:
1. you can also make good fills from a loop without messing with the chopper. draw out your loop for, say, 4 bars. then zoom in and use the eraser to clip out a few snare hits. then simply slide 'em around within the loop until you get fills you want.

2. getting "Good" fills takes a bit of practice, but you'll start to notice certain patterns that pop up a lot.

for instance, adding a snare 1/8th note behind the last snare in a normal beat (on the 4th beat) is very common, as is adding a snare 3/16th behind that last one.

i'd suggest starting simple, by taking a loop and seeing how the feel is affected by adding an extra snare or two in different places. adding a simple roll by cutting in four snares at the end, or 8 snares for the last two beats, can also be instructive. once you get a feel for how that sounds start subdividing the beats and working even smaller - generally 1/16th notes can be used in a lot of different ways to create most of the fills general structures. then go into 1/32 and add an extra snare here or there to get even more of a 'roll' type of feel.

also, try loading in loops that already have fills you like, and look at the waveforms. you can see where the kicks and snares are usually, so try to use those as a template for where to put your own one-shot or sliced out kicks and snares..

overall though, experimenting is the best way to get "good" :) practice makes perfect and all that.

Subject:RE: Drum Rolls/Fills
Reply by: Iacobus
Date:6/6/2002 12:33:58 PM

Great ideas, spesimen!

I also forgot to mention in my last post about percussion Loop track types that you can hold down the ALT key (with the Draw Tool active) and click-drag the loop horizontally. This will offset the loop, giving it a syncopated feel if placed right, making it sound totally different. Know it's a little OT from the original topic, but it's another way of squeezing more out of a loop.

(You can actually use this technique with any track type, but it usually works best with Loops.)

Thanks to all for your comments!

Iacobus

Subject:RE: Drum Rolls/Fills
Reply by: TeeCee
Date:6/6/2002 1:03:53 PM

I do all my beats on hardware and all my Acid fills (remix work mainly) by using pieces of loops. Zoom in, set the snap low, and get to work. I don't mess with the paint tool too much. Ctrl+C, move cursor, Ctrl+V would be more of my motto.

I didn't do much along the lines of rolling fills, but you can check out the fills I used in my Acid Planet remix of Lenny Kravitz. They are mainly staright up funk drumming style fills.

TeeCee

Subject:RE: Drum Rolls/Fills
Reply by: GtrGabe
Date:6/6/2002 4:43:48 PM

You have all been a great help. I will do the same for someone when I can.

Subject:RE: Drum Rolls/Fills
Reply by: Jacose
Date:6/13/2002 11:48:00 PM

yo, you can do this in acid, but you should really try out Fruityloops for this, I think... thats what I do and I think its alot easier..just my 2 cents...

Subject:RE: Drum Rolls/Fills
Reply by: anon
Date:6/14/2002 2:25:39 PM

I don't know, I found FL's Beat Slicer more difficult than than Acid's Chopper. However, that could be because I used the Chopper before I used the Beat Slicer.

I just like that you can do a lot of trial and error with little effort, not having to switch back and forth screens. You know how it sounds in context with the rest of the project right away.

Subject:RE: Drum Rolls/Fills
Reply by: Spirit
Date:6/15/2002 8:50:04 AM

You have looked at this I take it:
http://www.sonicfoundry.com/tutorials/English/ACIDChopperBasics/start.htm

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