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Subject:PSP MixPressor and Sound Forge
Posted by: Lotuz
Date:6/1/2002 9:20:56 AM

Who of you uses the PSP MixPressor plugin with Sound Forge? It doesn't work properly with SF 5.0 and 6.0 on my system. When I preview a (1 bar) drum break with the Drums2 preset (for example) the audio is compressed from start to end. But when I press the OK button to process the wave the compression starts halfway. So not the entire wave is compressed. When I use the same DX plugin in WaveLab 4.0 and render the file, it sounds okay. If there's someone here who has the same problem or who has the same software and would like to test this for me, please reply here or send me an e-mail.

mareijnhoudt@chello.nl


Subject:Anyone?
Reply by: Lotuz
Date:6/3/2002 5:12:22 AM

Sure there must be people here that use the PSP MixPressor.

Subject:RE: PSP MixPressor and Sound Forge
Reply by: DCools
Date:6/3/2002 1:09:27 PM

Hello M,

I'm using PSP MixPack, PSP StereoPack and PSP VintageWarmer with Sound Forge 5.0 and now with Sound Forge 6.0a, and everything works fine for me. I don't have that problem.

Regards,
Also a dutch person :)

Subject:RE: PSP MixPressor and Sound Forge
Reply by: Lotuz
Date:6/3/2002 3:15:48 PM

Hi Died,

Could you contact me by e-mail? I want to send you one sample for you to compress in SF with the MixPressor. Also I'd like to know what OS and version of DirectX you're running. Hopefully you won't mind spending 15 minutes on this. : )

Later,

Lotuz (The M stands for Marc by the way)

Mijn e-mailadres: mareijnhoudt@chello.nl


Subject:RE: PSP MixPressor and Sound Forge
Reply by: Lotuz
Date:6/4/2002 1:19:37 PM

Bump...

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