... generic reuse of generated media ...

Earl_J wrote on 12/30/2013, 5:13 PM
I've done a search for the ability to reuse generated media from one project in another...

didn't get any results - that I could see, anyhow...

anyone have a method of moving generated media to another project...?

I am using Vegas Pro 9 ... that might be a good start... (wink)
in Windows 64-bit. . .

thanks guys. . . and girls. . .

Comments

rs170a wrote on 12/30/2013, 5:51 PM
The only method that I can think of is to have both projects open and do a copy/paste of the desired events from the timeline from one project to the other.

Mike
Chienworks wrote on 12/30/2013, 5:58 PM
I've at times created a new project who's only purpose is to store a bunch of generated media events pasted into it. That way i keep a whole catalog handy to copy from and paste into other projects.
Earl_J wrote on 12/30/2013, 6:21 PM
thanks. . .

I thought since the files in any project is only a pointer (not the actual file);
perhaps I could find the actual file in another folder and IMPORT the files into another project...

evidently, it does not work with generated media. . . (wink)

thank you very much. . .

until that time ... Earl J.
TheHappyFriar wrote on 12/30/2013, 6:36 PM
You could save your generated media customization as a preset, then it's available any time as a preset. Doesn't save keyframes though.
JohnnyRoy wrote on 12/30/2013, 6:40 PM
> "I thought since the files in any project is only a pointer (not the actual file); perhaps I could find the actual file in another folder and IMPORT the files into another project..."

If you save the generated media as it's own project, you can import or drop that project file into any other project just like any other piece of media. This is how we deliver the VASST GrafPaks Lower Thirds. They are Vegas projects with generated media and animated keyframes all rolled into one.

~jr
videoITguy wrote on 12/30/2013, 6:43 PM
A gen media is something that becomes part of the saved veg and not a distinct file location or pointer....hence the above suggested solutions are the ones that work for you. By this definition we believe that keyframes should be transportable, but so far SCS has resisted the suggestions to make a keyframe transportable. That might be because keyframes are connected to event timing and place within the timeline. Certainly this is the issue for the keyframes that are in track motion.
TheHappyFriar wrote on 12/30/2013, 7:23 PM
They Protype generated media supports keyframes in templates, but that's it.

What I've done is saved a couple presets for the different keyframes. There's not that much complex generated media events I use over and over so I never bothered with figuring this out.

I'd imagine having keyframes being saved in generated media would be a total rewrite, like Protype was.
Earl_J wrote on 12/30/2013, 9:26 PM
thanks everyone for jumping in on this one. . .

it's a bit of a hassle . . . but a solution is determined. . .

until that time. . . earl_j
Earl_J wrote on 12/31/2013, 6:40 AM
now. . .

how does media manager play into any of this carrying media to another project...?

is it supposed to help. . .?
or does it manage media in only one project at a time. . .?

until that time . . . earl j.
JohnnyRoy wrote on 12/31/2013, 7:34 AM
> "how does media manager play into any of this carrying media to another project...?"

Media Manager manages physical media on your hard drives. Since generated media is an FX filter and not "real" media, it won't be seen by Media Manager.

> "...does it manage media in only one project at a time. . .?"

Media Manager managers media across all of your projects. It is a database that catalogs your media independent of project. In fact, it even has the ability to tell you all of the projects that a particular piece of media was used with. You can tag media with metadata tags so that you can quickly categorize media in several different ways.

~jr
Earl_J wrote on 12/31/2013, 3:25 PM
Thanks JohnnyRoy...

that helps a lot. . . I do appreciate the assistance and the explanations...

you guys are the greatest. . .

Happy New Year to all y'all. . .
those of y'all not familiar with speaking Southern. . .
y'all can be plural or singular. . .
in order to ensure that the plural is understood, add another all. . .
to confirm all of y'all . . .

(wink)


until that time . . . earl j.