Comments

Geoff_Wood wrote on 12/21/2011, 3:02 PM
Put the FX on the track, put it 100% 'wet' and Render To New Track.

Then presumably remove or bypass the that FX on the track's FX chain.

Sort of like apoplying an 'assignable' FX on, just for that one track.

Presumably you have a specific situation that needs this unusual workflow ?

geoff
cchoy wrote on 12/21/2011, 7:39 PM
This process that you mentioned is what I'm doing already, but I find it frustratingly slow. I often want to apply adjusted Eqs and reverbs with slightly different settings to different clips.

The reason that I want to be able to do this is that Vegas doesn't seem to be able to handle as many real time FX as I want it to be able to, so I find that I need to render some of them out.

It's odd- the task manager says my system is hardly being tasked when Vegas starts bugging out.

C
Geoff_Wood wrote on 12/21/2011, 9:01 PM
Something must be wrong. How many is "as many as I want" ?

Of course you can apply FX separately to each audio event now...

geoff
cchoy wrote on 12/22/2011, 9:28 AM
I do apply fx separately often.

"As many as I want" is up to 30-40 instances room verbs, 7-10 instances of RComp, maybe 5 instances of speakerphone and several hundred instances of EQuality.

C
jbolley wrote on 1/2/2012, 2:04 PM
That's a lot of processing. Can you use automation on the track level to make the small changes instead of adding more instances of the plugins?
Jbolley
cchoy wrote on 1/2/2012, 5:39 PM
Sometimes this is possible.
I wish there was a way to automate entire "states" for a plugin. If I am changing 5-10 parameters of a plugin, I'd much rather be able to take "print" of the entire state than have to change the parameters individually...
jbolley wrote on 1/3/2012, 10:40 AM
Envelope points can be copied and pasted. Have you ever tried Reaper? I believe it has a function to do exactly what you are describing...

Jbolley
cchoy wrote on 1/3/2012, 3:19 PM
I know that envelope points can be copy and pasted. Still...

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Reaper is an amazing program and I generally try to do a lot of audio-only work on it. There are still a few GUI elegance issues I have w/ Reaper, and the video playback still isn't quite on par w/ Vegas. So I find myself using Vegas more for audio-for-video.

HOWEVER, I do see that Reaper has added many if not all of the audio features I have been requesting for Vegas. Justin is one of the most responsive, friendly, and intelligent developers I have ever encountered.

C