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Subject:SF9d - often cannot drag edge all the way left.
Posted by: jeffjams
Date:1/22/2008 10:06:34 AM

Since installing 9d, I've noticed for the first time, that I cannot drag the leading edge of a selection all the way to the very beginning of some files.

Example: This happens when I make a selection in one file, drag it down to create a second file. Then (while completely zoomed out on that second file), I drag the leading edge of a selection left so I can perform, let say, a quick fade up.

If the beginning of that second file is not at zero axis, I cannot drag the selection all the way to the beginning until I zoom in. While zoomed out, I can only drag to the first zero axis point, which may be as many as 10 or 15 samples in from the beginning of the file.

I've never had this problem in SF before, only in Vegas. Please fix this.

Also, I believe it is partly due to the newer "soft snapping," where it's almost impossible to quickly grab a selection from a file (without zooming in) and have its edges at 0 crossings.

It really becomes a problem when you have to grab hundreds of game-related speech phrases out of wildtracks.

In the future, I'd like to see Sony add back an option for the old hard snapping that relied on the good ol' click-and-drag. Not the keystroke commands.

Subject:RE: SF9d - often cannot drag edge all the way
Reply by: ForumAdmin
Date:1/22/2008 10:27:12 AM

As with Vegas, you can temporarily disable snapping during any drag operation by holding down the Shift key. Drag operations ignored time and zero snapping in previous versions, which is why what you are seeing this snapping behavior now, and it can get in your way in this scenario.

Zero-cross snapping is only particularly "soft" if you are zoomed in enough to differentiate the zero crossings, roughly 1:16 or more. If you are zoomed out and the option is enabled, selections should always fall on a zero crossing (for the channel the mouse is in). You can tweak this a little bit by increasing the "Zero Cross Snap Width (pixels)" in Internal prefs if you wish.

Given the amount of feedback and confusion the feature has generated, it's likely future versions will get something like a Quantize to Zero Crossings option (which is really what the pre-9.0 "snap" was).

J.

Subject:RE: SF9d - often cannot drag edge all the way
Reply by: jeffjams
Date:1/25/2008 11:43:47 AM

Thanks for educating me on this...I now better understand what's happening.

Also, I appreciate your putting up with those of us who have gotten too used to earlier versions of SF and too busy to read or study about how the newer version works.

Last summer, during one of my expressions of frustration, a colleague suggested I roll back to SF7. I explained to him that I'd rather post on the forum to try and effect positive changes and improvements to this program.

And, in doing so, I've learned a few things from others, which I appreciate.

Eventually, all of us will be forced to migrate to Vista and beyond. I've felt compelled to add my 2-cents worth (when time permits) to help keep Sound Forge as one of the best audio editing tools out there as we move to the next OS platform.

Jeff


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