I haven't still read all the section in the manual about audio filters or effects, but for what I can tell so far, the way Vegas works in regards to audio effects applied to single events is pretty lousy. For example, in Final Cut Pro, Premiere, etc, you can simply apply an audio filter to a single event and it's not done in a destructive way, if you don't want it there anymore or if you want to change its parameters later you can.
But in Vegas, either you apply these effects in a non-destructive way to all the track, or you apply them to the events you need but then it forces you to save the modified event as a wav file, so it's destructive, because other than an immediate undo, if later you want to re-adjust the audio effect you can't, you have to find the source clip, trim it again and then apply the effect again.
I don't understand what's the purpose of this. Why didn't they program it in the same way as the video filters are applied, in a non-destructive way that you can later either delete or re-adjust? Am I missing something here?
But in Vegas, either you apply these effects in a non-destructive way to all the track, or you apply them to the events you need but then it forces you to save the modified event as a wav file, so it's destructive, because other than an immediate undo, if later you want to re-adjust the audio effect you can't, you have to find the source clip, trim it again and then apply the effect again.
I don't understand what's the purpose of this. Why didn't they program it in the same way as the video filters are applied, in a non-destructive way that you can later either delete or re-adjust? Am I missing something here?