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Subject:SF9 and Sonar 6 P
Posted by: Mrsoul
Date:7/22/2007 8:28:32 AM

Hello, I am now learning how to work with large multi-track recordings. I have recorded a band live at a bar gig with Sonar and it went well after I got the levels set however it did take a couple songs into the show. The sound check wasn't near the same intensity and there were no vocals during the sound check. The first few songs have glitches and clips in places. When I take a track into sound forge to edit I find it overwhelming to try and fix every glitch by mousing - Tools - Find - *glitch and then fix it. Sometimes I see the wave form have a 180 degree change for 1 -10 samples and then return 180 dsgrees to the wave. like a triangle in the peaks or valleys of the wave. I do not understand this. I later did adjust the levels and inserted a limiter in those tracks and these events stopped. Is there a easy fast way to fix these type of glitches?

As for clips, there are obviously clips in places yet the clip finder doesn't seem to notice them. Any suggestions?

Many times when going back and forth between the programs the computer bogs down and I have to restart to get things back to a smoother state. I have a core 2 duo chip (6600), Intel board, 4 GB RAM. Plenty of HD space. I backup every file to a separate drive and I backup everything to a separate dedicated backup machine that has saved my butt a couple times.

After doing the edit in sound forge and saving the file when I return to Sonar the edits are not always incorporated, sometimes they are.

Shorter tracks do better than longer tracks. I would really like to process each track of the entire show before I split them for individual songs.

The final goal is to put the mix down 24/48 into Vegas and give the band a rough mix of the entire show for them to listen to, including between song banter. This will definately help them improve their performance.....

Its a rough mix that has been asked for however I would very much like to give them a recording that does not have those anoying clip or glitch sounds. Later I can edit the file in detail if asked but now I want to deliver a high quality rough mix.

Suggestions?

I realize that some may be Sonar issues however some are definatley within Sound Forge 9 and this is the largest project I have worked with so far.

Peace. Mrsoul

Subject:RE: SF9 and Sonar 6 P
Reply by: Andreas S.
Date:7/25/2007 10:54:24 AM

The glitches sound like your system was burping and hiccuping during the recording. The system "sounds" fast, but like video editing (where you're reliant on the video card for performance gains or losses), in this case, your sound card may not be up to the challenge. If it's a laptop, that's almost a certainty. Look at getting an external USB2 or Firewire (M-Audio and MOTU have some good stuff - personally, I use a MOTU UltraLite with my laptop for remote recordings like live gigs etc).

So #1: it could be the sound card on your system...you mentioned all the hardware except the input device.

#2: why would you mix down in Vegas if you already have Sonar. I use Sonar 6 for all my multi-track audio work. It's just a tool that's better suited to the job (I use Vegas 7 for editing video). The automation tools alone are reason enough...you can turn a rough mix into a decent reference mix in pretty short order. I use Sound Forge 9 for fixing or doing detail processing on individual tracks before the mix.

Finally, if this is a mix to help a band improve their live performance, drop the sample rate until you can sort out the source of your glitches (there's a good chance that, if you're using a multi-input into your system, it just can't handle the load at 24/48). They're not going to get much out of an ultra-high resolution audio file anyway (if they've played live a lot, their ears probably can't hear much above 12khz anyway).

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