Just finished off a DVD that's 100s of hi res still. It's 16:9 PAL, going out for replication today so it's a bit late to fix this problem now but would be good to have a definative answer for the next one.
Problem is with fine horizontal detail. On normal TVs this produces very bad jitter on the edges, it also seems to affect the chroma component as well, adding a bit of sparkle to the edges.
Now I know this has come up before and many have posted 'fixes', myself included. I've tried 'Reduce Interlace Flicker' and that has zero impact on the problem, I know dialling in very small amount of Gausion Blur in the vertical direction will also fix the problem but that hardly does much for the image quality.
I was prepared to put up with this issue and deal with it as best I could but now I've got a very high profile client and I need to turn out a serious product, not something fudged up so it sort of works.
I'd really like to see a definative answer as to why this problem exists and how to deal with it, I know I can point a video camera at the same subject and get a rock steady image. Why is Vegas unable to do this when working from the same scene and given a better quality image to start with do I end up with a worse quality image?
And before anyone jumps to the wrong conclusion, I know about moire issues with video, I've seen enough of them to know this isn't the same problem.
Even if there's no official 'fix' at least an explaination that's technically sound would be a good start, these guys pretty well define the standard for broadcasting in this country, so unlike my other clients there's no blinding them with 'science' if you get my drift.
Bob.
Problem is with fine horizontal detail. On normal TVs this produces very bad jitter on the edges, it also seems to affect the chroma component as well, adding a bit of sparkle to the edges.
Now I know this has come up before and many have posted 'fixes', myself included. I've tried 'Reduce Interlace Flicker' and that has zero impact on the problem, I know dialling in very small amount of Gausion Blur in the vertical direction will also fix the problem but that hardly does much for the image quality.
I was prepared to put up with this issue and deal with it as best I could but now I've got a very high profile client and I need to turn out a serious product, not something fudged up so it sort of works.
I'd really like to see a definative answer as to why this problem exists and how to deal with it, I know I can point a video camera at the same subject and get a rock steady image. Why is Vegas unable to do this when working from the same scene and given a better quality image to start with do I end up with a worse quality image?
And before anyone jumps to the wrong conclusion, I know about moire issues with video, I've seen enough of them to know this isn't the same problem.
Even if there's no official 'fix' at least an explaination that's technically sound would be a good start, these guys pretty well define the standard for broadcasting in this country, so unlike my other clients there's no blinding them with 'science' if you get my drift.
Bob.