Comments

MUTTLEY wrote on 2/16/2004, 5:17 PM
Could be the same thing I had probs with in a similar thing.

I assume your using pan/crop or track motion, if so make sure in the box on the left that says " Smoothness " it's set to 0.00 and all your keyframs are set to liner.

If it does work, give Spot the credit. Pretty sure he's the one who clued me in.

- Ray

www.undergroundplanet.com


dcrandall wrote on 2/16/2004, 6:14 PM
You want to "loop" the event. Right click on the event and select "Switches / Loop". Then left click on the right edge of the event and drag it to whatever length you desire.

-Dan
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berenberen wrote on 2/16/2004, 7:22 PM
where can I find directions on how to do the moving cloud keyframing?
PeterWright wrote on 2/16/2004, 11:54 PM
To prevent the "jump" at the end of the loop, make sure the first and last keyframes are the same (Copy & Paste), with at least one different keyframe in between.

berenberen - the <+> icon at the bottom will add a keyframe at the current cursor position. Having inserted a keyframe, make a change to at least one setting - try Progress - and Vegas will interpolate between the two and create movement.
Chienworks wrote on 2/17/2004, 8:50 AM
The problem with "Progress" is that it doesn't loop. You can't continue the clouds produced by the noise texture indefinately because you'll eventually hit "10.0" and have to start over at "0.0". The same thing applies to the X offset. The solution is to produce an event that is somewhat longer than the loop duration you want, then crossfade this into itself. I've posted a sample at http://www.vegasusers.com/vegshare/textdisp?chienworks-cloud-loop. This is a 36 second cloud event that keyframes from 0.0 to 2.0 for both the X offset and the Progress properties. I made an identical copy of this event and overlapped them by 16 seconds. I've got a loop region set from 18;00 to 37;29 (20 seconds' worth, which is the total duration of 36 less the overlap of 16) and the frame at the end of the loop moves seamlessly into the frame at the beginnin. You could continue pasting copies every 20 seconds, or you could render the loop region out to a new DV .avi file and then loop this new file on the timeline.

Of course, you could also get the same movement speed lasting 100 seconds long by using a 180 second event keyframing from 0.0 to 10.0 and overlapping them by 80 seconds. This would make it much less obvious that the clouds were repeating endlessly. Then again, if you only need 180 seconds or less of the clouds then there probably isn't any need to loop them.
berenberen wrote on 2/17/2004, 10:43 AM
Thank you Peter and Kelly.
Julius_911 wrote on 2/17/2004, 10:56 AM
Thanks too! I was looking for this as well.

However are there different types of clouds/sky movement that is avaliable somewhere (without computer generated). I'm looking for the real thing.

I saw AIRLINE last night on A&E and the plane going across a very realistic sky is the clip I wanted.

Thanks
-GG

P.S. I would like to go outside and record the sky, but in the last 3 months it's been snowing, raining, cold (like -25 celius cold!), grey skys most of the time...why do I live here?...oh yeah the girls are hot!)
andy35 wrote on 2/17/2004, 11:29 AM
hello
have a look at www.in-deep.co.uk they have a media core starting soon
where you will be able to download content including graffics / back grounds and other media.
regards
andy
Maverick wrote on 2/17/2004, 1:00 PM
Thanks for all the help.
Maverick wrote on 2/18/2004, 5:55 PM
Been playing around with the clouds and found that if you change the X & Y offsets and Progress at the end keyframe to -.38, .65 & 5 respectively instead of static cluds that drift across the sky you have more natural looking one that merge into each other, dissolve, etc.

HTH